| 65 “The 
                    DIGITAL Street Corner”MIAMI NOVEMBER 2005
 A 
                    Massively Multi-Participant Networked Happening by Fred Forest An 
                    interactive artwork and public performance created online 
                    by Fred Forest using Solipsis*, projected onto a large screen 
                    in real time and space, “The DIGITAL Street Corner” 
                    is a virtual environment with limitless possibilities that 
                    allows Internet users around the world to connect, hang out 
                    together, exchange information, and communicate.   
                    * Reality exists only because you make it happen! AUTHOR 
                    (concepteur, réalisateur, coordinateur, producteur)Fred Forest, communication artist and theorist, author of 
                    the work.
 forest@unice.fr
 CONTRIBUTORSJoaquin Keller Gonzalez, information science research engineer, 
                    creator of Solipsis, graciously made available by France Télécom
 Stéphano, graphic designer
 Gilbert Dutertre, project manager
 Michael Leruth, translations and contacts
 Rose-Marie Barrientos, agent logistics and communication
 Catherine Ramus, graphic assistant
 INTRODUCTION “The 
                    DIGITAL Street Corner” is not the kind of artwork that 
                    one simply looks at on the wall of a gallery or a museum. 
                    It’s an interactive environment that one can enter and 
                    explore from anywhere in the world. It’s an open window 
                    to an artistic net/work co-created in real time by people 
                    on the Internet: a virtual happening in the midst of which 
                    the artist will take center stage to lead the participants’ 
                    avatars in a lively online dance, a small portion of which 
                    he will choreograph and “film” for all to see, 
                    in real time, on a giant screen set up along the exterior 
                    wall of the Bass Museum in Miami. The worldwide virtual happening 
                    and its inscription in physical space together make up the 
                    work known as “The DIGITAL Street Corner”. PROJECT 
                    CONCEPT Communication 
                    artist Fred Forest—the creator and developer of the 
                    artistic concept—and research engineer Joaquin Keller 
                    Gonzalez—the creator of the Solipsis software program 
                    and technical director for the project) team up to present 
                    a unique work of art at Art Basel Miami Beach, December 1-4, 
                    2005. This work will be the first of its kind to be presented 
                    at a major international event in the field of contemporary 
                    art: a participative “happening” in which art 
                    lovers and members of the general public alike will be given 
                    the chance to come together and explore a unique virtual environment 
                    on a planetary scale. Different identity clusters will form 
                    on the basis of thematic prompts issued by the artist at the 
                    keyboard of his laptop, acting like the DJ of a networked 
                    dance, a portion of which he will also “film” 
                    as it happens live. Through their icons/avatars, the online 
                    participants will be turned into cyber-flâneurs, wandering 
                    about this “corner” of cyberspace in the virtual 
                    costumes the artist has prepared. Some of the movements will 
                    be utterly gratuitous: an erratic “drifting” in 
                    virtual space that can be seen as the present-day equivalent 
                    of the kind practiced the Surrealists and Situationists in 
                    their day. Others will be “choreographed” by the 
                    artist, who will issue specific instructions causing the participants 
                    to change places, exchange messages, and perform other actions 
                    that will be visible on the large screen. In order to foster 
                    hybridized forms of communication and play, the artist might 
                    introduce a second form of media (radio, TV, cell phones…) 
                    on top of France Telecom’s Solipsis platform.  Fred 
                    Forest is confident that the inherent awkwardness of the first 
                    attempts at participation will soon give way to a collaborative 
                    style of play guided by an intuitive form of collective intelligence. 
                    The world’s Internet users won’t take long to 
                    make this system their own and create a meaningful planetary 
                    event. PROJECT 
                    LOGISTICS AND OPERATION • 
                    The original technical setup as well as the implementation 
                    of each of the subsequent phases of the operation will be 
                    coordinated by Joaquin Keller Gonzalez, creator of Solipsis. 
                    Individuals wishing to join in this game of exchange and circulation 
                    will be able to download the Solipsis/The DiIGITALstreet corner 
                    software free of charge over the Internet.• A projector will be set up facing a giant screen along 
                    the outside wall of the Bass Museum so that spectators will 
                    be able to follow, in real time, all of the action (image 
                    manipulations, chat rooms, file exchanges) taking place on 
                    “The DIGITAL street corner” throughout the four-day 
                    duration of Art Basel Miami Beach 2005.
 • From 9:00 pm to 11:00 pm on Friday, November 30, Fred 
                    Forest will take command of the system at the keyboard of 
                    his laptop, just like a DJ, for a special online performance. 
                    The DVD recording of this performance will constitute the 
                    material artwork. It will be available for purchase by an 
                    institution or a private individual. The definitive form and 
                    price of this document will be established at a later date.
 • At a specially designated location inside the museum, 
                    or in some other public place in Miami, London, Milan, Berlin, 
                    Paris, or Tokyo, computers will be made available for members 
                    of the public who wish to experience the close encounters 
                    of the fifth kind that “The DIGITAL street corner” 
                    promises as active participants, or who may simply want to 
                    check out the event. The images generated by the participants 
                    will be projected non-stop on the outside wall of the museum 
                    and in the public access venues around the world.
 ESTHETIC 
                    PHILOSOPHY OF THE PROJECT The 
                    development of digital technologies and the Internet has profoundly 
                    altered the relationship between art and technology, and has 
                    opened up a vast new frontier for artistic experimentation. 
                    Given its unique spatial and temporal properties, the Internet 
                    represents an especially poignant case in point. On the Web, 
                    artists act as their own middlemen and have the power to reach 
                    a much wider audience. No less real because they inhabit cyberspace, 
                    works conceived specifically for the Web challenge conventional 
                    uses of the medium, not to mention art’s traditional 
                    means of creation and distribution. The interactive systems 
                    deployed in works of Net Art are helping to redefine the relationship 
                    between the artist, his/her work, and the public. More importantly, 
                    they are creating a new relational framework for the reception 
                    of artworks—something that has been at the center of 
                    Forest’s work since 1983, when he and Mario Costa co-founded 
                    the Esthetics of Communication movement. It is worth noting 
                    that this particular work, in the context in which it is to 
                    be presented at Art Basel Miami Beach, represents a radical 
                    departure prevailing esthetic norms, validated by the art 
                    market and cultural institutions. Its “difference” 
                    from the other works to be presented in the same venue, which 
                    can be explained primarily in terms of its immaterial nature, 
                    consummates art’s break with the esthetic paradigms 
                    of the 20th century, still applicable in the 21st. This revolution 
                    raises far-reaching questions about the nature of art itself, 
                    not to mention its adaptation to the information age. Positioning 
                    itself as an interface between two types of society, Fred 
                    Forest’s networked happening, THE DIGITAL Street Corner 
                    aims to change the way we look at art by bringing an immaterial 
                    work into the heart of the marketplace. However, the real 
                    uniqueness of THE DIGITAL Street Corner lies in its capacity 
                    to make something RELATIONAL happen in a space where there 
                    used to be only material objects on display. Destined to play 
                    a decisive role in the history of art, it is this revolution 
                    that Forest will celebrate in Miami. TECHNICAL 
                    PARAMETERS OF THE PROJECT Based 
                    on a technical architecture similar to that found in peer-to-peer 
                    file sharing systems, the virtual environment of Solipsis 
                    allows for total freedom. Solipsis is comprised solely of 
                    software programs that individual Internet users download 
                    and install on their own computers. Since it doesn’t 
                    rely on servers, it cannot be tracked, censured, or stopped. 
                    This freedom from servers has one further consequence: this 
                    software program developed by France Telecom Research and 
                    Development has virtually infinite capacity. Since the information 
                    resources (computer and Internet connection) of each individual 
                    participant become part of a collective pool, the computational 
                    power of the system automatically grows in proportion to rising 
                    demand. Moreover, the environment’s topology is configured 
                    so that the surface area expands with the number of participants. 
                    It’s like a two-dimensional torus, or an air chamber 
                    that expands as each new entity enters Solipsis. Its overall 
                    maximum capacity is 1073 entities (a “1” followed 
                    by 73 “0’s”)—the same as the total 
                    number of atoms in the entire universe. This unique technical 
                    architecture automatically leads to a number of questions 
                    of a philosophical nature. Since it is alive with the “spirits” 
                    of the entities—the virtual objects and beings—that 
                    make up its texture, it is the functional equivalent of an 
                    animistic universe. In other words, Solipsis does not exist 
                    in the mind of some omniscient god-server, but only the minds/computers 
                    of its individual constituents. In concrete terms, this means 
                    that it is never possible to tell who is in Solipsis at any 
                    given moment. The only way one can get to know Solipsis is 
                    to enter its universe, only the small portion of which—that 
                    which is in virtual proximity—is visible from any single 
                    vantage point. In this regard, Solipsis is not unlike the 
                    real world, in which we are able to perceive only that which 
                    surrounds us. In the world of THE DIGITAL Street Corner, there 
                    is no omniscient God, only the transcendent power of the collective 
                    imagination of thousands of participants, set into motion 
                    by the artist. ^ |